The draft
Spin. The wheel lands on a real team from a real season and shows everyone in it. Take exactly one person, then spin again until all 11 seats are filled. You get 3 re-rolls for teams you don't fancy. Squad first spins the team and lets you pick anyone; Position first locks a seat, then spins for someone to fill it. Turn ratings off to draft blind.
The 11 seats
Three drivers (you can reorder them; the lead seat counts most), team principal, technical director, chief aero, head of strategy, power unit, race engineer, sporting director, chief mechanic. Drivers and the technical director move your overall the most. Engines carry two numbers: power and reliability, and a fragile one will cost you races. Old teams with unknown staff get a fair estimate, so nothing punishes you for drafting 1958.
Chemistry
People from the same real team click. Reunite Schumacher with Todt and Byrne and your overall climbs, up to +2. It shows live under your squad.
The season
18 rounds. Qualifying sets the grid, then the race runs with development across the year (a strong technical director makes the car faster as the season goes on). Mid-season the paddock interrupts you: an upgrade gamble, an injured driver, a storm forecast. Your call. Titles clinch with races to spare or go down to a final-round decider.
World Cup
A group of four, three matchdays, top two advance. Then knockouts: round of 16 to the final, each round against stronger opposition. Lose once in the bracket and you're out.
Duels
After any season or cup, hit ⚔ duel link. It copies a URL that hands a friend your exact spins and rival grids — same luck, different choices. Settle it properly.